Jamaldin Balaev, a student of Applied Information in Design at Ƶ, developed a 3D model of the character and integrated it into the computer game Sifu. The character created by the student corresponds to all the stylistic and technical features of the game.
The game "Sifu" was released by the French studio Sloclap in 2022. This is a dynamic beat ’em up action game featuring hand-to-hand combat. The game combines elements of classic martial arts, urban Chinese atmosphere, minimalist style and modern roguelike mechanics with randomly generated levels and irreversible character death.
Due to the possibility of custom modifications, the game attracts a large audience.
"Sifu's target audience is young people aged 25-35 who are passionate about challenging action games and martial arts. Among them, the archetype of a charismatic antihero with an unusual appearance is in demand. I created a character named Yamato Kageyama, who is known in narrow circles as Shoji. He is 26 years old and a member of the Yakuza. Once in captivity, he thinks over an escape plan, besides, according to the plot, he needs to deliver a secret cargo to Japan at all costs," says Jamaldin.
At the first stage of creating a 3D model of a character, a student of the Ƶ developed a simple geometric shape that defines the proportions and composition of the future model. Then he worked out the object in detail, observing the anatomy and stylistic features of the hero.
At the next stage, Jamaldin disassembled the 3D model on a 2D plane in order to correctly apply textures. To ensure the natural movement of the model, a system of dice and scales was built.
The modeling stage was carried out using the Blender program, textures were created in Adobe Substance Painter. The result of the work was the integration of the character into the Sifu game environment using the Unreal Engine 4.26 program.